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Portfolio

Here is a collection of the best pieces of my recent work. 

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Eva's Story

In collaboration with VisionFountain, I created a VR experience showcasing the life of Eva Gibbor. This project included photographs and audio recordings from Eva and showed her journey from Germany to Wales to escape Nazi persecution during WW2. This project was displayed in the Senedd Cymru (Welsh Parliament) as part of VisionFountain's 'Wales: A Home From Home' exhibit. On display from the 24 May to 12 July 2025. 

Presentation Video

McWizard

Within a group I helped to create a mobile game called McWizard. It is a top-down stealth game where the player must move around a castle collecting spell scrolls and avoiding enemies. I worked on most of the design aspects of the game including premise and story conception. I also created all the assets for the game as well as designing and implementing the HUD. 

Contribution Demo

GDD

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There Is No Honor Here

'There Is No Honor Here' is a project I created during my ELVTR games writing course. During this course I learnt how to create a story bible for a game and what aspects a game writer interacts with within the wider reaches of game design. 'There Is No Honor Here' is a story about nuclear waste architecture and humanities hubris and desire to explore. I plan to keep building on this project and work to making it into a full game.  

Story Bible

Bubble Cult 

I worked on Bubble Cult as my project for the 2025 GGJ with two other team members. For this project I created the initial concept of an underwater city builder located in a bubble with rouge-like missions to collect resources. During development I created the missions, all assets and worked on most of the UI elements. 

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Roll Through the Ages

Roll Through the Ages is a Dungeons and Dragons 5th edition campaign manual that I created as a way to learn history through play. Each level is a different period of history that players must work through and solve puzzles all while learning about that time period. Currently the manual contains levels 1 through 4 but more levels are planned. 

PDF 

Dungeons and Jokers

Dungeons and Jokers was created for the Global Game Jam 2024 with the theme 'make me laugh'. I worked in a team of 4 to create a deck builder game where the aim was to make your opponent laugh before you did. I worked on the majority of the assets and the functionality of the card hand. 

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